class OnlineManager {
    constructor() {
        this.socket = null;
        this.roomId = null;
        this.opponent = null;
        this.isHost = false;
    }
    
    // 初始化联机连接
    initConnection(token) {
        // 模拟WebSocket连接的本地实现
        this.socket = {
            send: (data) => {
                // 模拟网络延迟
                setTimeout(() => {
                    this.handleMessage(JSON.parse(data));
                }, 100 + Math.random() * 200);
            },
            close: () => {}
        };
        
        // 模拟连接成功
        setTimeout(() => {
            this.onConnect();
        }, 500);
    }
    
    // 创建房间
    createRoom() {
        this.roomId = 'room_' + Math.random().toString(36).substr(2, 6);
        this.isHost = true;
        
        // 模拟房间创建成功
        return new Promise((resolve) => {
            setTimeout(() => {
                resolve({ roomId: this.roomId });
            }, 300);
        });
    }
    
    // 加入房间
    joinRoom(roomId) {
        this.roomId = roomId;
        this.isHost = false;
        
        // 模拟加入成功
        return new Promise((resolve) => {
            setTimeout(() => {
                resolve({ success: true });
            }, 500);
        });
    }
    
    // 处理消息
    handleMessage(data) {
        switch(data.type) {
            case 'opponent_joined':
                this.opponent = data.user;
                this.onOpponentJoined(data.user);
                break;
            case 'move':
                this.onMoveReceived(data.move);
                break;
            case 'chat':
                this.onChatReceived(data.message);
                break;
            // 其他消息类型...
        }
    }
    
    // 发送移动
    sendMove(move) {
        this.socket.send(JSON.stringify({
            type: 'move',
            move: move,
            roomId: this.roomId
        }));
    }
    
    // 发送聊天
    sendChat(message) {
        this.socket.send(JSON.stringify({
            type: 'chat',
            message: message,
            roomId: this.roomId
        }));
    }
    
    // 事件回调 (由游戏页面实现)
    onConnect() {}
    onOpponentJoined(user) {}
    onMoveReceived(move) {}
    onChatReceived(message) {}
}